I'm picky! Others have gone on about the great open world, the freedom to approach missions in slightly different ways and the fact that there is always something to do. I might have given it a 9, but there were just one too many niggles for me to feel comfortable with that. I gave it an 8 because it wasn't perfect. It's a really good game overall, even if its story isn't quite as clever as it thinks it is.
The shooting isn't all that refined but it, essentially, makes up one part of a greater whole, with exploration and traversal feeling just as important. The gameplay is entertaining right the way through, with a nice sense of progression and a decent stealth/action split. It also features some enjoyable characters, including the much talked about Vaas. Ultimately, the story feels sort of shallow but it can be enjoyed on a surface level, an excuse to roam about the island and unlock more of its secrets. Of course, this isn't a bad thing it just undercuts the narrative's main theme. It's fun in the most straightforward way possible. Unlike its predecessor, the piece is incredibly user-friendly. However, it falls short in this aspect because its gameplay directly rewards the behaviour it is, according to the developers, trying to condemn. Apparently, most of the game is 'satire' and supposed to be a commentary on the complicity of the 'games that involve killing' player-base.
The idea is that he starts to enjoy all the killing he is initially forced to do, which is meant to mirror the way in which the player gets more comfortable with the core game-loop. After he witnesses his brother's death, he falls in with a resistance group and finds himself torn between escape and victory. The story sees you play as a young adventurer who accidentally ends up on the island with a group of friends after a skydiving session. It is largely responsible for the 'Ubisoft' formula, with towers to climb and bases to reclaim. 'Far Cry 3 (2012)' is an open-world first-person shooter set on a tropical island overrun by pirates.